﻿using System.Collections.Generic;

using Microsoft.Xna.Framework;

using Ah.Testudin.Engine.Actors;

namespace Ah.Testudin.Engine
{
    public interface IGameStateMachine
    {
        void LoadGame();

        void HandleInput();

        void Update(GameTime gameTime);

        void Render();

        void RenderDiagnostics(GameTime gameTime);
    }
}
